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Glossary

Video streaming glossary: the terms in two lines

The terms that show up in quotes, panels and support tickets, explained for TV people rather than engineers. Alphabetical; every entry has its own link you can cite.

A guide by INOVANEX · Updated October 26, 2026

ABR / multi-bitrate
The same signal published at several resolutions at once; the player picks the one each viewer's connection can hold.
AV1
A newer video codec that needs even less bitrate than HEVC; support on TV sets and older phones is still partial.
Bitrate
Amount of video data per second, in Mbps. It decides picture quality and how much each viewer uses.
CDN / delivery network
Servers spread around the world that replicate the stream so each viewer gets it from a nearby point. For video, not optional.
Concurrent viewers
How many people are watching at the same time. Many plans are sold by this number: choose by the peak.
DVR
A recording of the last hours or days on air that lets viewers rewind live or watch a show later.
Encoder
Software (OBS, vMix, Wirecast) or hardware that compresses the program output and sends it to the server.
FPS
Frames per second: 30 for most shows, 60 for fast sports; 25 and 50 in PAL countries.
H.264
The video codec everything plays: browsers, phones, TV sets. The safe choice for live streaming.
HEVC / H.265
A codec that needs noticeably less bitrate than H.264 for the same picture, with less universal support.
HLS
HTTP Live Streaming: the signal in segments of a few seconds, published over HTTP. The standard for live video on the internet.
Ingest
The point in the provider's network where the encoder's signal enters.
Keyframe
A full picture in the stream; the rest only carry changes. For HLS, one every 2 seconds is the usual setting.
Latency
Delay between the studio and what the viewer sees: 10 to 30 seconds on classic HLS, a few with low-latency setups.
Linear channel
A channel with a continuous schedule, like broadcast TV, as opposed to individual events or on-demand videos.
LL-HLS
Low-latency HLS: smaller segments that bring the delay down to a few seconds.
OTT
Over the top: TV delivered over the internet instead of cable or antenna.
Rendition
Each of the qualities produced by multi-bitrate, such as 720p or 480p.
RTMP
Classic protocol for sending video from the encoder to the ingest. Every broadcasting program supports it.
Simulcast
Sending the same signal from the server to YouTube, Facebook or Twitch, without extra upload from the studio.
SLA
A published availability commitment, as a percentage. It counts when it is measured and backed by compensation.
Slate
An image or loop shown automatically when the live signal drops, so viewers never see a black screen.
SRT
Modern protocol for sending video over unstable connections: it recovers lost packets, encrypts and keeps latency under control.
Transcoding
Converting the incoming signal into other resolutions or bitrates, for example to produce multi-bitrate.
Transfer
Total data viewers use in a month (GB or TB). Some providers cap or bill it; others include it with no cap.
Video AutoDJ
A library of recorded programs on the server that airs on schedule and whenever there is no live signal.
Viewer hours
One viewer watching for one hour equals one. Some providers bill monthly viewer-hour allowances.
VOD
Video on demand: recorded programs viewers play whenever they want.
WebRTC
A real-time protocol with under a second of delay, used for video calls and interactive streams; costly at large scale.
White-label player
A player with your brand only, with no provider logo or ads.

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